ssj12 said:
CDiablo said:
makingmusic476 said:
ssj12 said:
makingmusic476 said: The first Killzone sold better in Europe than North America, and they even had a Collector's Edition for the game exclusive to Europe.
It seems there's actually some love for the franchise over there based on the first pair of games. |
Ya there are a ton of Killzone fans waiting for this game. we dont have complete data but I suspect that the first game sold over 2 million copies by now. Killzone Liberation, while on the PSP, did bring in some fans on the PSP side so there are some of those gamers waiting too.
This game will easily sell 2 million. It will never make its money back but it sure as hell will be a great addition to the PS3 line-up.
|
The first game did sell over 2 million, according to the devs themselves.
And why wouldn't this game make its money back? As best I can tell, the game didn't even cost as much as MGS4 to develop. It'll likely sell at least as much as either Resistance game, possibly outselling MGS4 itself, and should make a rather nice profit.
|
I shouldn't speculate about the cost of a game, but his definitely cost more than the average game. Its been in development for 3 years already and if they choose to market it(which I am thinking they will) it could easily tack on another 20 mil. I'm still pretty sure it will do good saleswise and turn a decent profit.
|
isnt there also like 180 developers working on this game.... that a ton of paychecks.
|
Geurrilla Games consisted of only 40 employees until they were aquired by Sony in October of 2005. From that point, they slowly began to grow in size, culminating at around 150 developers around the beginning of 2008.
Throughout most of KIllzone 2's development, they were nowhere close to 150 people in size, and up until November 2006, a large portion of their staff were working on Killzone: Liberation.
Was thsi game very expensive? Hell yes. Was it as expensive as a game like MGS4? Probably not.