| Soriku said: You just kinda proved my point...more advanced output would mean more expense. I'm not talking about just the graphics. I'm also talking about the shaders, the detail, the whatever. |
That's just it though. You don't need that stuff in JRPGs to look decent in real-time. Heck a lot of excellent JRPGs from the last gen had pre-rendered backgrounds, despite having 3D characters. Did that make them stink?
Because games like Lost Odyssey and Valkyria Chronicles have good looking gfx, doesn't put them on par with shooters, for development costs, for any of the same reasons, and it certainly doesn't imply that making them for the Wii would be "cheaper".
RPG dev costs are mostly in the scripting/level-design of the game, and the source art. The engineering expenses, which is what makes games like shooters so expensive, just aren't as "present". If the company sinks huge costs into superstar voice acting, motion capture for awesome cutscenes, etc, that costs big $$... but that stuff looks darn near the same in 480p as it does in 720p (its pre-rendered on CPU farms, many minutes per frame in some cases), and the sound... well its the same cost no matter what the destination hardware plays it back at.
In that case (FF XIII is a great example), that's due almost entirely to developer ambition, and not the platform at all.







