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HappySqurriel said:

The reason why HD console graphics are more expensive to develop is you require more "Content" for every in game asset in order to feed the advanced shaders with data, and you require more graphical assets to fill an environment in order to make it look less sterile and empty.

 

So... you would enjoy a JRPG less on a HD console, even if all that changed was that the resolution was increased, and perhaps the textures were higher rez? (source textures usually are -- they're harder to make smaller not larger)

 

Does Banjo Kazooie look better or worse on the X360 than it did on the N64?  I have both versions.  The source art is the same... and it looks way better on the 360, in my opinion.  Art is not the difference in development costs, and JRPGs are primarily about art, not technology.