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Soriku said:
Oh come on...a Wii JRPG's cost can't be compared to an HD one.

You can't compare costs of ToS: DotNW to ToV.

Can't compare ARF and White Knight Chronicles.

Can't compare Kizuna to Lost Odyssey.

There's really no comparison between Wii costs and HD costs.

@Onyx

Actually...that makes a lot sense. Let's take the 360 for example. It's focused on FPS and WRPGs and those sell really well, but others like JRPGs may not. On the other hand, the Wii is spread out and fans of FPS and probably WRPGs have migrated to the 360. Though that still doesn't mean existing Wii owners can't buy those games. But the Wii's demographic is so spread out and it can't sell every game at large numbers because of that. In turn though, the Wii has legs.

I don't understand.  WHy do you think making a WIi JRPG would be cheaper than making a HD JRPG?

Do you know that 3D art is usually downsized (and has been for the past decade) to fit on the platform in question, and that downsizing to 91MB is harder than downsizing to 512 MB?  Do you know that a large portion of the engineering expense for games like FPSs are spent on framerate/performance -- something most JRPGs are designed to not have to tackle?  Presentation in JRPGs is often in the form of voice acting and pre-rendered cutscenes.  Do you think it would have cost Disney/Pixar less money to make Wall-E, just because they figured they wouldn't have to print Blu-Ray copies later?  Do you think they would have made the movies crappier, or put less work into them?

HD JRPGs are not harder to make than Wii JRPGs.  If you want to claim that FF 13, and its level of presentation is typical of JRPGs, I think you're... mistaken.