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Gnizmo said:

Khuutra said:

According to Nintendo, the average player never beats Zelda games in th first place, they just give up partway through.

What say you now?

It is absolutely uncanny. Everytime you try to ask a question it makes almost no sense. It is absolutely remarkable. What I would say is how is that even close to a point against what I said? I almost included that exact line of text in my last reply. I would further say given the expanding nature of the hint system that difficulty would be seen as a primary cause of why people quit. Nintendo isn't in the business of making hard games save for the Fire Emblem series. They make fun games that tend to get easier to get into with each iteration.

I know. At this point I'm messing with you: the ease with which you become exasperated with me is almost uncanny.

However, in the first place, giving people an option which will allow them to complete a game is much more likely to get them to finish, especially when it's easy-access. If they can see how it's done without making any particular effort, they're mcuh more likely to try to finish it for themselves. That's reflexive - and if it's applied to puzzles, it doesn't matter how hard they are, if we assume that about half the userbase would never finish the gamee anyway because they're too hard at their curent level. If you think they're adding in a hint system and making the puzzles easier, I don't know what to tell you except for "this seems very unlikely".

And no, Nintendo's games don't tend to get easier with each iteration. The environmental puzzles in every Zelda since Ocarina of Time... well, actually, since the first one (I am amazed by how much easier the puzzles in LttP were) have been much harder, and Phantom Hourglass harder still. The same holds true for Mario games, and pretty much every other series: they've been getting progressively harder since the N64 days, not easier.