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Gnizmo said:

Khuutra said:

There's a difference between being shown how to do something and actually having something done for you; the patent outlines the former, not the latter.

So, yes. The average player is the kind of person who would use a strategy guide for a really tough puzzle anyway. Why would they care about clicking an in-game box to have it shown to them rather than going elsewhere for the hint?

 You would have a point if the average player had been using strategy guides to beat Zelda games. The current line of thinking at Nintendo is that is not happening. It is not happening because the games are too hard, by their logic. So where in this does it become a good idea for Nintendo to up the difficulty of the game?

According to Nintendo, the average player never beats Zelda games in th first place, they just give up partway through.

What say you now?