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Viper1 said:

You mistook what he said; both Darc Requiem and Factor 5.

Julian Eggebrecht stated the Wii's GPU could render any of the shader effects the PS3 could.  That is hardly saying Hollywood is comporable to the RSX.  In fact, they achieved more effects on the Lair engine on Wii than they did for the PS3.

And I highly doubt you know more of the Xbox GPU than Factor 5 just because you worked on it.  They've tested the console for more than just Rebel X and graphically, Factor 5 really knew their stuff.

 

Interesting.  The folks I know who used to work at F5 have kinda implied the opposite to me.  They didn't seem to understand that framerate was "important", at least with regards to Lair.  Or that self-shadowing looks bad if it appears on both sides of a skinned mesh, etc.  And now... they're out of business.  Apparently they didn't know their business "stuff" very well either.

I think that you're holding onto to some old favorite games of yours a little too tightly here.  Perhaps even remembering them as... a tad better than they were.  When I look at a screenshot of F5's Starwars stuff, I see a lovely screen buffer clear (outer space "sky" render) and some nice fixed geometry with some decent texturing (good artists).  In other cases I see big, flat (low poly) landscapes, with some nicely done snow textures (good artists... hmm a trend?), and more unskinned, low-poly, well-textured models.  I don't see technical "wow".

I think Factor 5 had very good artists.  I don't have such a high opinion of their technical staff, though.  I'm sure they were fine.  But basing your arguments on their comments seems... a stretch.