By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Khuutra said:

I did, though. I was primarily referring to the first paragraph because the second one has nothing to do with puzzle difficulty except for the assertion that they're all solved with the same item in a given dungeon.

"$10 says that the next Zelda won't be any harder. Having the game solve every puzzle for you would suck. It would be demeaning, demoralizing, and probably force most people to stop playing. Why anyone would suspect an increase in difficulty to come from this is beyond me."

Hence my question. The game doesn't solve every puzzle for you. You have an option to see how it's done, to keep players who can't do it from being frustrated. How does this not free them up to bump the difficulty, exactly?

I'm not exactly sure where you got the implication that I hadn't read your post.

 Because you ignore the part I highlighted. The hint system is widely accepted as being a concession to the casual player so they can help beat the game. Currently the game is, presumably, not so easy that the target audience for thsi change could beat the game without some form of help. Why then would you make it even more difficult and risk them not being able to solve the majority of puzzles? The hint system is an appeal to casuals, but if you bump the difficulty too much you force them to use the system constantly, and they are no longer playing the game.



Starcraft 2 ID: Gnizmo 229