Gnizmo said:
If you ever bother to actually read my post then I will think about trying to address your questions. Until then I am going to have to ask why you would bother to respond to someone without actually reading what was typed? |
I did, though. I was primarily referring to the first paragraph because the second one has nothing to do with puzzle difficulty except for the assertion that they're all solved with the same item in a given dungeon.
"$10 says that the next Zelda won't be any harder. Having the game solve every puzzle for you would suck. It would be demeaning, demoralizing, and probably force most people to stop playing. Why anyone would suspect an increase in difficulty to come from this is beyond me."
Hence my question. The game doesn't solve every puzzle for you. You have an option to see how it's done, to keep players who can't do it from being frustrated. How does this not free them up to bump the difficulty, exactly?
I'm not exactly sure where you got the implication that I hadn't read your post.