By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Gnizmo said:
Khuutra said:
Gnizmo said:
$10 says that the next Zelda won't be any harder. Having the game solve every puzzle for you would suck. It would be demeaning, demoralizing, and probably force most people to stop playing. Why anyone would suspect an increase in difficulty to come from this is beyond me.

The really funny part is that Zelda hasn't been hard since the NES. Not a one of them was at all difficult to beat. It is a simple matter of using the item you got in the dungeon so solve all the puzzles. The boss of each dungeon was essentially just the final puzzle. The appeal is that the puzzles are fun to solve. If you want a hard game you are just playing the wrong series.

You don't see how them giving you access to solutions would allow them to design puzzles that are almost absurdly hard?

Really?

If you ever bother to actually read my post then I will think about trying to address your questions. Until then I am going to have to ask why you would bother to respond to someone without actually reading what was typed?

I did, though. I was primarily referring to the first paragraph because the second one has nothing to do with puzzle difficulty except for the assertion that they're all solved with the same item in a given dungeon.

"$10 says that the next Zelda won't be any harder. Having the game solve every puzzle for you would suck. It would be demeaning, demoralizing, and probably force most people to stop playing. Why anyone would suspect an increase in difficulty to come from this is beyond me."

Hence my question. The game doesn't solve every puzzle for you. You have an option to see how it's done, to keep players who can't do it from being frustrated. How does this not free them up to bump the difficulty, exactly?

I'm not exactly sure where you got the implication that I hadn't read your post.