Oh, come on.
For some games only that might have an impact (like, for example, how well would a shooter where you played a Japanese soldier in a Japanese army go down in the USA - not very well, right).
But mostly it will be for other reasons. Straight off the cuff and without any knowledge here are a few possibles:
1) Japanese culture respects perfection - in everything from flower-arranging to whatever the opposite of flower-arranging is. The RROD debacle will have had a massively greater effect in Japan than anywhere else.
2) Design is important to the Japanese (see flower-arranging above). Xbox 360 is relatively a great hulking noisy and brooding beast. It is un-neat.
3) The gaming culture in Japan is very broad and to an extent very quirky to western eyes. It is not all JRPGs. Culturally, Microsoft just do not get the breadth thing in the way that Nintendo and Sony obviously do. Take, as perhaps a too-obvious example 'You're in the Movies' which as an example of MS trying to break into the 'casual' market is a perfect example of complete misunderstanding. If MS don't 'get' the western casual market they have no chance in Japan.
4) It is Microsoft. Microsoft have many qualities, only one of which is being American. Amongst the others are that they are bigtime corporate bullies, have a marketing department that has shades of the Sirius Cybernetics Corporation and are essentially neither polite nor respectful. And probably not honourable. This would not go down well.
Put it this way. If Microsoft were the exact same company but Japanese, they would not have sold a thing in America. Because they try to impose their culture rather than understand others'.
5) Microsoft is still the new kid on the block in gaming. Untried, untrusted, unproven. Experience is respected and MS don't have it.
That enough to be going on with?







