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KylieDog said:
My view on it is if the game needs a hint system, and not just a hint, they appear to actually show exactly what to do (as opposed to faires and such in older games just hinting at something to do with a rock for example) then the entire game will suck for anyone who wants any challenge.


Having this hint system doesn't mean they can crank the difficulty up, because the hint system will only help with puzzles, when it comes to fighting enemies those enemies are meant to fight the people who need the hint system as well as those who don't. Which means either really tough enemies that 'casuals' can't deal with, or really weak ones that both casuals and core gamers can. Pretty obvious the more logical choice, and I doubt they gonna get a hint button to kill the enemies for them.


I'm calling it now, this game will have no challenge, only need look at all Nintendos games recently to realise they aren't bothering to create any anymore.

You are behaving like a silly billy.

Enemies haven't been the primary source of difficulty in Zelda games since 1989.