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and being harder puzzles in the game would mean possibility of using the items you get in a said dungeon in more than just that dungeon.

You always get all these cool weapons and equipment, but then once that dungeon and boss is beat then you no longer use that item anymore, except getting the item that will allow you to get into the next dungeon.

Be nice to see dungeons use the whole arsonal of equipment that you have. And even go the metroid route of having some puzzles not beatable until later in the game when you have more items and you come back. And bring back hidden rewards in those areas like the ice arrows and stuff. You know optional items/weapons that you don't need for game completion.