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Soriku said:
Oh, and a post from SkySonata on the GAF thread...

"This is quite brilliant the more I think about it.

This would give Nintendo free reign to put heavy challenge and wicked puzzles into the Zelda game, without alienating casuals, non-gamers, the unintelligent, etc.

Besides, if Nintendo wanted to make Zelda even easier, they wouldn’t have a patent like this filed. They would just make the bosses/puzzles easier in general. This patent completely side-steps the issue of difficulty for Zelda games.

Win."

This sounds huge!!!

Lets say your right. Wouldn't it be really un rewarding for people who do use these hints in an extremily hard Zelda game all the time?

Would this arguably make fighting enemies any easier? Wouldn't enemies be just as as easy. If a hint or tip wouldn't assist the casual to beat an enemy, lets say its stamina to keep hitting etc, then these tips will not actually give free rein to game difficulty like we are hoping.

 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.