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makingmusic476 said:
Infamy79 said:
makingmusic476 said:
Infamy79 said:
It will be interesting to see when the game comes out how much was the player being crap and how much was the controls. Most reviews I've read so far comparing KZ2 to other FPS say that KZ2 doesn't have the precise controls something like Halo does, but it makes up for it in intensity.

 

As a player of the beta I can definitely say that that person was playing HORRIBLY.  You can also catch videos from 1UP's Killzone 2 all nighter a few weeks back which show David Ellis playing much better.  IGN has some nice videos, too.

And now for some gifs to add to this thread:

As someone who's in the beta, are the reports that the controls aren't as precise as other FPS correct?

 

Define imprecise.  The game doesn't control like a camera on a stick, that's for sure.

Your character feels rather heavy when he moves, and the camera bobs to and fro as such, but you can get kills easily enough.  In fact, it's a bit easier to get kills via shooting from the hip, so iron sites are really only needed when aiming at people pretty far off.

On the 1up game night, they said that in KZ2 there is practically NO aim assist, is this accurate ? I like the idea of no aim assist but I'm sure that the lack of aim assist plus the characters feeling "heavy" will keep this game from reaching mass appeal like COD 4. The masses don't like a hard/challenging game.

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