| theword said: @Grampy The wired 3D google you described was in fact made into a game goggle by Sega for the Master System. This was released in 1987 I believe. I am sure the new 3D glasses you described are much better, but the technical principle is the same as that used by the Sega 3D-Glasses. Human sees 3D because each eye sees a slightly different angle of the same image. To simulate this 3D perception, some electronic 3D goggles has builtin shutter in the lenses. The lenses then alternate quickly (shut and open) in sync with the screen display to fool the eyes into the seeing two images on the same screen. Below: picture of the SegaScope 3D for the 8bit Master System.
There were around a dozen 3D games for the Master system. Most played well and the 3D effect were convincing. However, the refresh rates were not high enough for alternating images to display smoothly (You can't expect much for an 8bit system) resulting in constant lens flickering. After long sessions of play, this could be quite a workout for the eyes. Another problem with any game devices that make people wear something is that they had not been successful. The Nintendo Power Gloves, The Sega 3D glasses are just two examples. I can see that Nintendo, as you point out, continue to innovate in the 3D controller space, but I don't see them try another 3D goggle any time soon. Unless the technology has matured enough to provide a pleasant 3D experience with out eye strains (with or without glasses).
|
Related technology but different effect. The glasses I am desribing appear just as plain glasseswith a just perceptable neutral tint like some photogray lens indoors. You are looking through them at your television. You could read a book or watch a normal show. They are slightly heavier than regular glasses since they much have electrical power but they use reatively. if you activated the 3D feature in the game without wearing the glasses you would see a flickering shift in the image as though the TV has a poor signal perhaps because you would be seeing both the left and right camera symultaneously through both eyes and your brain couldn't seperate them.
When the glasses are activated you would immediately see 3-D without the distortion of color filters, polarizing filters or trick lenses. The switching of the glasses from dark to light is too rapid to be perceived and it is though the photogray glasses had darkened a bit. Otherwise the image quality, color and sharpness is exactly what it would normally be.
Seeing 3-D on your 40 inch plasama screen would be a very different experience than squinting at the glasses in the old system. The video rate is normal so there is no noticable flicker. The 3-D would not be actually simulated or created. In the sense that the two cameras in the game would be positioned with normal eye seperation the 3-D would be quite natural. As far as wearing something, it would be pretty much like wearing a pair of glasses. If that was uncomfortable or for people that can't use such a system, blind in one eye is a obvious example the effect could be switched off.
I suspect that it would have to be switchable for other reason. Where Resident Evil strikes me as a game with marvelous 3-D potential, I can imagine it scaring the poop out of you too.








