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A few days back, there was an article posted which commented, among other things, that, "the Wii has yet to prove itself a goldmine for anyone but Nintendo." I think we can now pretty safely say that that's not true.

A two-year-old port with well-implemented motion-sensing controls has outsold the vast majority of the highly-rated, original games for the other two platforms, albeit at a budget price. That proves that quality games, even ones geared toward the nebulous "core" crowd, rather than the equally-nebulous "casuals," will sell well on the Wii. Not this hastily-thrown-together minigame crap, not these lazy scaled-down ports of licensed games that sucked pretty hard in the first place, but actual well-developed games, created with the Wii specifically in mind.

We've seen hints of the effect that a good Wii development team can have on making a high-selling Wii exclusive; just look at the success of Rayman and Trauma Center. Most attempts thus far, however - think of the minor disappointments that were Elebits and Sonic - were obviously side-projects, with the main developer focus on the HD systems. Regardless, just imagine what will happen when developers start making quality original games for the Wii...



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom