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SmokedHostage said:
McStormy1 said:

1. Think Quality but Not Grandiose Epics
The audience for giant cinematic epic games is probably not going to be there, at least for now, so continue to make them on the HD consoles

 

I think this is the Wii's weakest link and why story driven, excellently written games on the Wii are so few. Unfortunately writing and story quality constitute a big portion of what makes a "quality" game "so the two are not mutually exclusive.

Galaxy would like a word with you.

 

Galaxy is a phenomenon though. How many platformers have no plot development what so ever and yet are still as engaging through out the whole level? None, it is a unique snowflake. 

Damn, some of the level design was just phenomenal. How it builds up gradualy developing greater and more interesting detail upon detail.

 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.