Munkeh111 said:
True, I just felt that the targetting system was not good enough for it to beat SA (which was only 3 years later) which had so many extras, a better location and just better game mechanics |
I can definitely see how that argument can be made, I just personally don't agree with it.
For example, when Dead Rising 2 releases, I'm positive it will be a more polished, expansive, refined, and "better" product than the original. What it will lack, however, is that new car smell. The unexpected fun found when smashing zombie faces with frying pans while wearing a horse head mask, all topped off by doing it while clad in a young girl's sundress.
That kind of feeling goes a long way in a game (or any kind of entertainment, really). Like comedy, a lot of what we call "fun" is found in the unexpected and being pleasantly surprised by it. That is always lost to some extent by sequels, where the formula has already been created and experienced by the player/viewer.

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