| makingmusic476 said: I actually liked the default control setting. It may be awkward at first, but once you get used to everything, it fits well with Killzone's play-style. As for the slower movement, this definitely took some getting used to at first. However, once everything fell into place for me, it fell so much better than other shooters have in the past. I'm generally a PC guy, and mot console shooters just feel like PC shooters with far less accurate controls. With Killzone 2, it feels like the first shooter that actually works BETTER with dual analog controls. The sticks really jibe with the emphasis on weight, and the game avoids a lot of the quirks that befall most console shooters. For instance, in many console shooters, if you're running at some guy and fail to kill them, you'll often end up in an idiotic strafing battle, in which you and your opponent circle each other while frantically trying to finish each other off. Killzone 2 makes such encounters impossible. |
Yea, it doesn't take a whole lot of shots to take people out (compared to pouring on the lead and not scoring a kill in Resistance 2). The health regneration system (multiplayer only) is like the first game too where when you take damage, you can only regenerate a certain amount of health so it's unlike something like Resistance 2 where you not only start regenerating practically the moment you stop taking damage, but also regenerate your whole health bar very quickly.
It makes the medic an asset to those around them.
*edit* - If you watch multiplayer gameplay footage when the player takes damage, the red portion of the health bar is how much your health can regenerate if you stay out of combat long enough.







