Words Of Wisdom said:
Actually this is one element that Persona 4 has that bothers me quite a bit. I hate meaningless dialog choices. You get a meaningless dialog choice, a single unique response from a character, and then the game goes back to the normal dialog path. A lot of the time the dialog has no effect on anything and is just wasting my time. Give me a game like Arcanum where my dialog choices actually meant something significant or at least got me more than a single line of dialog in response.
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Blame the developers - having single choices on dialogues is just poor design. That is actually one of the things I hate most from Japanese Adventure games and Interactive novels: they often gave single choices or just stopped the story for pointless/uniteresting dialogue choices, often a consequence from poor writting.
Japanese developers should look at a few awesome games like Grim Fandango or Deus Ex, where the writing quality and dialogue systems makes the games shine.