That pretty much sums it up for me as well. There might be blurred boundaries in some elements, in some games, to me they remain two genres. Especially with the shooter overtones for some of the titles.
Wouldn't really place the decisive factor for me on the battle systems, turn-based or not doesn't matter, neither does 2D or 3D. I wouldn't want character designs and story progression to turn into WRPG-style just to sell more in the west.
I'm not too worried about JRPGs being made, maybe a bit more worried about localisation (which has always been sort of problematic) for less known franchises.







