PS2 -
16 pipelines at 147 MHz - 2.3 Gigapixels (a theoretical figure completely unrealistic)
GC -
4 pipelines with 1 texture unit at 162 MHz - 644 megapixels/megatexels
Xbox -
4 pipelines with 2 texture units at 233 MHz - 932 megapixels, 1.8 gigatexels (hard to believe IMO)
Wii -
4? pipelines with 1-2? texture units at 243? Mhz - roughly 1 gigapixel
Xbox 360 -
24 shader units, 16 texture units and 8 vertex units at 500 MHz - 4 gigapixels / 8 gigatexels
PS3 -
24 shader units, 24 texture units and 8 vertex units at 550 MHz - 4.4 gigapixels / 13.2 gigatexels
Here.







