chaospluto said:
You know nothing about Heavy Rain if you think it's 'just' an interactive movie. You control your character through the entire game. QD even stated that there won't be any non-interactive 'cutscenes' unless highly needed. You choose all of your actions as you progress through the game, where you walk, drive, pick which door to open, pick a room to go or not go in; it's completely non-linear. Yes it could flop, but only if it were 'just' an ineractive movie. I could see it flop, if all you did was press buttons through various cutscenes, that would be boring. People must be scared of change when it comes to video games, they never accept something such as this any good. *sigh* |
It's not new, though. It's a progression of the architecture laid down in Indigo Prophecy, harkening back all the way to the days when 25 cents would get you a run through an interactive cartoon that you controlled where one wrong move meant death.







