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@ selnor

No way they stated they maxed out the PS3, running into some bottlenecks for which workarounds exist is not the same as maxing out the hardware. Memory usage is always a moving target, code optimisations, streaming, procedural synthesis (Cell rules at this) vs pre-baked asset memory footprints, etc all effect memory usage.

Look up how much memory the Neo Geo had compared to PCs of its time and then compare the games. Or before that compare 80s and early nineties games for the older entry model Amiga 500 vs games for top PCs with tons more memory to rely on of the time.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales