MikeB said:
@ selnor
The linked post I agree with:
"So what exactly is XDR ram? Here are some of the highlights:
* XDR makes PS3 super effiecient * XDR aids in faster cache mapping, both direct and indirect * XDR ram works by a pointer to pointer technology and needs very small buswidth for execution * XDR is not just faster than GDDR3 but it is much more efficient * XDR RAM works by breaking down data into several packets which prevents data loss and exceptions"
That's insightful. The Red Faction guys didn't talk about the possibility of using harddrive caching to their advantage, probably due to the Arcade 360 specifications lacking a harddrive they won't rely on this memory advantage.
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My point was that they have said multiple times they have maxed out the PS3 as well with RFG. Also imo if a game like Kingdom Under Fire 2 or Killzone 2 had physics and destructible environments like RFG, they would definately not look as good as they do visually.