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Squilliam said:
makingmusic476 said:
Squilliam said:
Given the number of consoles sold thus far, they would be wise to close down a few of their SCE studios to lower their overall operating expenditure. If HD Publishers lost money this generation and they target 100% of the HD market how can SCE studios be assumed to be profitable? Their big games tend to be expensive and long in development with an unknown quantity of bundling throwing us off their real sales figures.

 

Most HD-centric publishers release quite a few duds.  Sony is the opposite (outside of Lair, and they don't even own the developers).  I could see Sony ending the NBA series, and maybe making some small changes elsewhere, but their games in general sell very well.  7 out of the top 20 best selling ps3 games are published by Sony, and Resistance 2 should break into the top twenty in mere weeks.  Killzone 2, the next game in their line up, will probably outsell Resistance 2.

8 Million sellers in the database.

28 non Million sellers in the database.

Motorstorm -> Resistance 1 -> Gran Turismo 5P -> Uncharted -> Littlebig Planet -> Heavenly sword

or 6 of those million sellers have had official bundling and for the first 3 games the bundling was extensive. LBP I believe was bundled in the EU and Japan (with controllers)

 

 

Bundling doesn't change that much, outside of maybe GT5P, but even then, most of it's bundles were sold the first week, when people were buying the system explicitly for the game.

Uncharted sold over 2 million before a single bundle was announced.  MotorStorm sold around a million before the first 80gb bundle was announced.  LittleBigPlanet has sold .78 million in NA where there are no bundles whatsoever, and the bundles in Europe and Japan probably don't make up that large a percentage of the game's sales. I could go on like this, but I don't feel like it.

You argued a technicality and ignored my main point.  Sony's studios generally do wery well for themselves.  Or at least the ones we actually care about do.