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At this point, the best thing they could do for Metroid is introduce some feature that's absolutely central to gameplay, entirely foreign in concept compared to what any other game does, and has just enough potential to let you make something grand without having so much potential that it blows away all possibility of keeping up with it. How complex the idea is overall doesn't matter, just as long as it can be introduced gradually enough that mastery never feels entirely beyond the player.

Hey, it worked for Portal.



Sky Render - Sanity is for the weak.