MikeB said: @ Electro General To quote Quaz51 from Beyond3D (often referred to as Beyond3D's local pixel counter of Halo 3 is 640p fame): "for simulate HDR lighting on X360 games use generally FP10 (except Halo3 ) but FP10 isn't really HDR, it's rather MDR precision. " Nobody at Beyond3D seemed to care about this comment though. Of course it seems more easily upset little kids post here. |
He used MDR as a way of explaining how FP10 lacks precision in the simplest way possible. In other words you're using something colloquial as a technical argument.
Show me a developer who has used the term MDR, or anywhere else this term is used outside of informal discussion on internet message boards.
Of course you should know that any form of rendering where the dynamic range is greater than that of the display is HDR. Then again you're lack of knowledge on certain things continues to surprise me.