Squilliam on 04 January 2009
A game for both the PS3 and Xbox 360 cannot generally:
- Be larger than 6.8GB
- Use more memory than the PS3 has available
- Be more than either the CPUs of the PS3 or Xbox 360 can handle
- Use graphics techniques which are incompatible on either. Deferred rendering is one such nono.
Luckily then that they are so similar in performance. 
Tease.







