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A game for both the PS3 and Xbox 360 cannot generally:

  • Be larger than 6.8GB
  • Use more memory than the PS3 has available
  • Be more than either the CPUs of the PS3 or Xbox 360 can handle
  • Use graphics techniques which are incompatible on either. Deferred rendering is one such nono.

Luckily then that they are so similar in performance.



Tease.