rubido said:
MikeB said:
That's pretty much at the core of the issue. Writing PS3 friendly code, will also result in better performing code on other CPUs. Of course the Cell is by far the most powerful console CPU, so the gains here can be much bigger potentially, but that won't be the case for most multi-platform games as for example you can't have one version of the game have twice as many onscreen enemies than another version without considerable redesign. |
And also, your conclusion from those quotes is wrong (the bolded part).
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I think you misread what I stated, it means if not coded this way you will get bad results on the PS3, so the gains are much larger. On the 360 the gains are more marginal.