bodhi14 said: Many game developers (not pointing figures) have used a percentage of a console's performance to try to hype up the performance of their game. Some developers have stated numbers near or even at 100%, which to me sounds pretty far-fetched. One reason: although current-gen consoles have amazing CPUs, the memory can't keep it fed. A crazy expensive CPU is pretty useless when the memory can only feed it data a fraction of the time. What I wonder is, when will console manufacturers focus more on memory bandwith and try to reduce the memory bottleneck? What technology could help improve memory bandwith? |
I have been thinking about this one as even PC:s have bandwidth problems with multicore processors. Multilayer cache would be quite nice solution. First layer with very high bandwidth and small memory. Next layer with larger mem and high bandwidth etc. Its more cost efficient than just improving bandwidth and actually its used already but with two layers(cache + main mem).
MikeB:
Haha... Stop spinning that crap. Youre just making fool out of yourself. :D