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Stromprophet said: HappySqurriel said: If you actually look at the better looking games that were available for the N64 and compare them to the best looking games for the Playstation it becomes clear that the N64 had greater processing power ... Now, the N64 had flaws (it was a bitch to program for, and memory cartridges prevented the N64 from really demonstrating its advantage when it came to texturing) but it was far more powerful; with few exceptions, 2 years of hardware development time will always allow for far greater performance when all else is kept constant. That's funny. I had a 64 and there is no way in compared to games like Tomb Raider, RE, MGS, or FF. Everything was in blocks on 64 and PS had realistic shapes. Sure there was pixilation, and jaggies, but there were a lot more textures, backgrounds, etc. CD had more room for lots of things than 64Bit. So longer levels, more textures, better music (if the game had music in 64 sometimes). I think the PS had more room to grow with CDs to show that. Especially with the CGI movies which were pretty cool and definitely a step up from our Nintendo/SNES days. I don't remember any game on 64 that was as complicated and involved as MGS was.
Go back and look at 64 games compared to PS1 games. Time has a funny way of changing you're perceptions.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"