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leo-j said:
Because the ps3 can handle a time based game(were metal rusts etc..), which was demonstrated using ps3 hardware.

 Sorry, every game ever made is 'time-based.'

 When we say a game has 15 hours of gameplay, we're talking about time.  Time is required for a sequence of events to actually occur.

 All you're talking about is a game which tracks more events than your usual game. The default is tracking the main character's status and position, then any other relevant characters or objects in the immediate area. The game you're describing would also track metallic objects and alter their textures as time progresses. Whether that's in any way actually relevant is subjective, I guess. I know I really wouldn't care if the railing I just jumped over was rusty or not.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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