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Well the OT was discussing maxing out the 360, which has nothing to do with whether or not the PS3 is being maxed out as well, and the only mention of the PS3 was that if the PS3 wasnt suffering the same issues then it might be due to the game being less GPU intensive.

Well done for finding out that the PS3 version is having issues as well, but dont blow it out of proportion. Maxing out any of these system is the easiest thing in the world, about 2 lines of code could do it, and we were discussing that very topic of maxing out vs optimising the code to its full potential.

So can we get back to our discussion on developers optimising the system if that is alright with you?