Actually looking at the game closer. There may be some truth in this. Everyone here is thinking in terms of visuals. Lets think in terms of technical engines. Alot of them not visual as such. RFG seems to have a massive engine built around real world stress points and physics. This determines the stress level of every tiny and large thing in the game world. For instance this is way way way more advanced than the engines in say Killzone 2 or Kingdom Under Fire 2. Watch the videos below. To me it's fairly obvious why the game isnt looking as photorealistic or as sprused up as some games.
Because the destruction blows every other game completely and utterly out of the water. As does the physics. It destroys every other game completely. Systems arent just maxed out by visuals. More realistic engines take more load on the console to. For instance I guarentee if Gears 2 or Killzone 2 had this engine for physics and destruction both games would look nowhere near as good visually.







