| forevercloud3000 said: @Parasitic I agree with a lot of what you are saying with bringing more realism to shooters. One small thing tho... You gotta think of the type of game it is. Realism works best for games that are actually made to imitate life to the T. COD is one so that point is valid. R2 has some life immitating moments but falters at certain points, but recoil is not one of them. Think of it this way. You are Nathan Hale, a part human part chimera half breed. You have some sort of super strength to you, hence you are able to just smack chimera in the head and kill them. Or if you remember the first level when you are escaping the underwater base, You see Hawthorne fucking knock a chimera out with his bare hand. Not having recoil is not that strange because Hale has super human control over his aiming. Hes stronger and can handle the recoil better then a normal human. This I think is why it lacks recoil because Resistance one HAD recoil. |
I honestly didn't "feel" Nathan's strength at all. Actually, CoD5 almost gives you the feeling that you're controlling some beefed out guy on steroids, and it really shouldn't. The reason: you can fire every machine gun easily without using the bipod. That definitely takes some strength to do.
Another example of the "strong guy" feel: look at the main guy from Resident Evil 5. He's massive. In some vids of RE5's gameplay, you can see him doing some serious punches, sending guys flying.
If they really wanted to give the feeling that Nathan is one tough guy, he shouldn't be toying around with small guns when he supposedly should have the strength to fire a machine gun from the hip with ease. It's one thing for a story to say you're controlling some all-powerful hero that happens to be earth's last hope (I got so bored of that), but it's a much bigger challenge to actually back it up and really give you the feeling.
As for R1, I did notice that the Carbine felt alot beefier - I liked that alot, but I also noticed that the bullets move ridiculously slow.








