Staude said:
If you ask me that's a good thing. Shooters should be slower on consoles because of the controller. |
I think you guys are getting confused between the game controls and the actual "feel" of your character.
In most shooters, you can walk around with a huge gun and still move at full speed and jump around with ease. In CoD1 (PC only), you can barely jump at all, and wielding a big gun will make you move alot slower.
As much as I like the CoD series, I like CoD1's overall feel much more. Your character feels heavier, abit slower. The guns have alot more recoil - shooting someone at a distance with an automatic is a challenge. You can't just hold down the trigger and hope to get a kill. When CoD2 came out, they threw recoil out the window. Because of that, the bolt-action rifles in CoD2/5 became really weak online.
From what I've heard, KZ2 does a really good job at making you feel the weight and feel of your character, which I really love! Compare to somethin like HL2 (I played it on PC) - when you're moving, the camera is completely still.....it makes you feel like you're kinda just rolling around on wheels. Even worse, look at the carbine in Resistance 2 - you see the gun shaking when you fire, yet there's absolutely no recoil and the screen doesn't move a single bit....it really doesn't give you the impression that you're firing a gun.
As for controls, the thing I notice the most when playing different FPS's on consoles is the sensitivity and whatever system the game uses for aiming - I'm playing Fallout 3 right now and the lack of ironsights feels kinda lame. While console controls are pretty bad for FPS, I really hope they don't make it way too easy to handle the recoil like all the new CoD games.
PSN: Parasitic_Link