By using this site, you agree to our Privacy Policy and our Terms of Use. Close
forevercloud3000 said:
@Twesterm

Another thing!

Its funny that you would say you know some places that would not look at someone graduating from ITT and AI. Seeing as ITT and The Art Institute are in the top 3 of game design course schools. They are actually seen as the cream of the crop, regardless of their actual outcome. UAT is as well, the school I wanted to go too -_-.

 

Actually, the top three are probably Full Sail, The Guildhall at SMU (something like a 94% placement rate in their field of study), and Digipen (unless you count quantity, then ITT and the AI schools have it).  The ITT Tech's and a lot of the other game design schools even have people teaching that have no actual industry experience and I know people that were actually approached to teach at one of the Art Institutes directly after graduating!  They don't care about making good developers, they really do just want your money.

As I said, good developers can come out but that's not due to the school's.

And I'm glad you agree ITT Tech is horrible, I was actually worrying all evening I was going to piss you off (been out the past few hours) for saying that and come off as an insensitive ass. :-p

And while Killzone 2 probably does use higher poly, I doubt they user the uber high poly versions they use for normal mapping in game.  That would be pretty silly.