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megaman2 said:

Gameplayer: So you’re saying that RFG is pushing the hardware as far as it can go? Squeezing every drop of juice out of the Xbox 360?

Rick White: Yeah, we’ve got it to the point where we can’t even put an extra vehicle into a world, because it’ll blow the memory. Every little change we make we have to be hyper-critical about it because it could just bring the whole system down. We evaluate every little change in the game, and then we run our tools on it to make sure it isn’t going to break the game and then we move forward, so it really is about pushing the engine as far as we can, and pushing the hardware as far as we can, and then looking at what is the next set of hardware that’s going to come out. Where can we take it then? You know we’re already thinking about if we had XYZ X number of years from now, what would we do with our engine?

That pretty much says that they have maxed out the memory of Xbox 360, not the CPU, not the GPU.

The weird part is that Xbox 360 has 512 MB to be used as developers fit between GPU and the rest of system. If they want to put something in, they can always put something else out.

And then we have the point of compression that is a big point and far beyond me to cover.

Maybe some of the coding takes more power then it needs?

How about the engien? Won't there be better engiens that can do the same stuff, but with less penalty on the hardware, later on?