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Well he says about putting extra objects into memory would make it fall over, so its nothing to do with maxing out the cpu performance, just the amount of objects cached at any one time.

The only way they will be able to insert more instances of objects into memory will be to simplfy the objects and/or lower the overall load of any other processes sitting in memory. There are a whole raft of possible tweaks they could do, quite alot of them would probably not effect the look of the game.