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megaman2 said:
mrstickball said:
I am unsure what the specific issue is with this. Any given developer could 'max out' a system at any given time, if they wanted to. It's all about optimizations, IMO. Now, RF:G could be using very specific things (such as the Geo-Mod) that could 'stress' the X360 architecture, but I doubt that Red Faction: Guerrilla will be the best-looking game on the X360. The 360 isn't even 4 years old...Which makes me think it's potential isn't quite there.

We may be seeing some developers like Violition max out certain parts and aspects of the 360's archatecture, but that's been going on since developers have complained about DVD size limitations (and I wonder if he's talking about that instead of RAM?)

i disagree with this statement, Developers have used up all the potential of the xbox 360 as noted the console has been maxed out. Not to mention the space limitation asocciated with the Xbox 360 (dvd -disc) - developers are already looking ahead to the Xbox 720 which does not bode well for its existing counter part!

If developers truely used up all the potential, then why is this the first instance of it being said? I really don't see how you could take one developer saying 'We've maxed out the Xbox 360!' as definitive evidence that the system has peaked in graphical fidelity.

I mean, looking at every other system, as long as games continued to be produced, they became better. As long as there are economic advantages to producing a game on the X360, developers will find new ways of peaking the system. Heck, I remember when Bethsada said that Oblivion was using a significant portion of what the X360 had available, because it was the first game to use all 3 CPUs.



Back from the dead, I'm afraid.