MikeB on 03 January 2009
@ Squilliam
But the difference is there, there are many many Xbox 360 games which have a small quantity of AA whereas the PS3 examples did not.
Correct, on the 360 3rd party devs use the EDRAM for this, the PS3 does not have EDRAM, so their game engine needs to be modified to implement AA in different ways (extra R&D).
But many more demanding PS3 games (exclusives) have full screen anti-aliasing. For example Killzone 2, no 3rd party game comes close to that one technically.