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MikeB said:

@ Squilliam

At lower resolutions having AA does not impact 360 fillrates that much. However there are plenty of high profile 360 games completely lacking anti-aliasing, including (original) exclusives like Halo 3 (best sold 360 game), Kameo (my favourite) and Bioshock (360's Game of the year 2007). That should tell you enough that Anti-aliasing isn't nearly as "free" as Microsoft wants you to believe (this due to tiling).

Either way IMO having full screen anti-aliasing or not does not per se really break a high definition game, there are plenty of design considerations and workarounds to build the best looking console games on the market.

Halo 3 is a special case, it uses a lot of funny rendering technologies, Bioshock is UE2.5 and the Unreal engine isn't compatible with AA until direct3d 10 and Kameo is a launch title. But the difference is there, there are many many Xbox 360 games which have a small quantity of AA whereas the PS3 examples did not.

 



Tease.