| megaman2 said: Gameplayer: So you’re saying that RFG is pushing the hardware as far as it can go? Squeezing every drop of juice out of the Xbox 360? |
That sounds a little wanky to me, to be honest. Saying that they used 100% of the 512MB of RAM that the 360 has available is just excessive - they should cut back on some of their textures, and add extra content to the game if its important.
Unless they have balanced their textures/RAM usage to 50:50, its going to make a PS3 port much, much harder as well - as the memory is more segmented.
...
They should be using more compression (i.e. for game/mesh/sound data) if they have RAM issues - I just don't believe that everything is compressed and perfectly optimised (for RAM use) - and they have used the entire 512MB.
Or setup a local RAM texture cache, and stream textures into the cache as needed. That could save them 100MB...
Gesta Non Verba
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