Squilliam said:
Metal Gear Solid used Temporal AA (Whole set of different pros/cons) and Uncharted developers used MSAA IIRC. Killzone 2 however uses QAA and thats my only gripe with an otherwise excellent game.
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Your point is irrelevent. Killzone 2 is the best looking game i have seen on my TV (i have 360 aswell). Killzone 2 AA is impressive as anything when you consider everything else. I find that some 360 games look to soft on my TV due to the amount of AA which softens the edges to much. At the end of the day it is how it's used. I get fed up with things like this and pixel counts and shit like that. Unless you sit a freeze your game and go looking for these probelms you would never notice. As i said Killzone 2 is the best looking console game out there and thats all that matters in the end, games and especially the PS3 are being pushed further which is a good thing.







