Profit is more important than anything else, to a business which intends to survive. It is the driving force behind every decision, because a business which is not profitable is a business which does not survive. How long did Crisis Core take to develop, again? 3, 4 years? And how much did it cost them to make? Definitely a lot more than it cost to develop any of the DS FF games; I've played Crisis Core all the way through, and the production values on that game are insanely high. A game which sells 500,000 copies at $15 profit per copy is more successful than a game which sells 1,000,000 copies at $5 profit per copy, especially if the budget to make the former game cost only a third of the budget for the million-seller.
Sky Render - Sanity is for the weak.








