leo-j said: Nobody is impressed that the ps3 didnt use its spu's to match a 360 game? O_O |
Dude, the interview is unequivocally fake. How many times have I proved that?
I guess people hear what they want to hear.
Although, frankly, I wouldn't be surprised if plenty of PS3 games dont use the SPU's.
The easiest way to make a PS3 game is to just put your stuff on the PPE and ignore the SPU's. I'm sure many early PS3 games did just that. Just as I'm sure a lot of early 360 games just used one core. Well, they probably used the other cores for decompressin and audio and stuff, since that's easy to do.
And a lot of what the SPU's ARE used for in advanced games like Killzone 2 as far as I can tell, is going to be graphical things, and not CPU things.
Muli-threading programming is VERY difficult. On Xbox 360, and even morseo on PS3.