rocketpig said:
ROFL. You just compared Punch Out! to SotC... Yeah, the "downtime" of SotC was finding the bosses but I never had that big of a problem finding them. I don't think I ever spent more than 15 minutes searching for the next colossi. What SotC had going for it was atmosphere... Loads of it. It's one of the most intriguing games I've ever played because it all felt so vastly different than anything I had experienced previous to it. Later, it brought in moral questions regarding your actions, interesting gameplay, and a compelling feel to the game brought by its almost near silence. Together, it's one of the few videogames I would classify as quality art. There are loads of messages there, most of which are left to the player to interpret for themselves. Interactivity at its best, IMO. 99% of the developers out there could learn a lot from that game if we ever want this medium to become a respected avenue for artists to convey their work. |
They're both boss fight after boss fight. Punch Out just takes out the nonsense between the boss fights. :-p
In each one you have a boss (the various boxers in Punch Out and the colossus in SotC) and you have to figure out their weakness or pattern and then exploit it.








