MaxwellGT2000 said:
Indeed that's what I thought and I tried to remap the controls to something that actually worked and no matter how I did it it felt weird, I mapped the fire and alt fire to the triggers like they should be the toggle zoom to R1 like crouch to L1 (which no toggle crouch is EPIC FAIL) and melee to R3 and even then with a better layout it felt weird to play... >_> The thing I don't care for is just how robotic and stiff things control... you have a game like CoD and things are fluid and smooth but on here it's like as soon as you start turning it's going full speed you know? CoD it like takes off a little slow then picks up and slows down as you get to where you're aiming, making aiming all around a smoother and more enjoyable experience... |
I felt the same way about the aiming, i could never really find a sweet spot in RFoM or R2 or most FPS games. But CoD4 is just perfect, i always felt i had perfect control of the aiming in that game. The best thing about it was the aiming slowed down once you entered in the iron sights, so you could give youself a crazy turning speed and still manage to pull off perfect headshots with the iron sights.
And from the looks of KZ2 they are not going to be using a CoD4 aiming setup, from the videos its pretty clear that the aiming is jerky and not very accurate overall. But FPS games on consoels will always suffer these problems until they give you better options on adjustring the speed of the aiming in great detail. One for normal and one for ironsights would be a step in the right direction.







