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Sony - Unreal Tournament 3 - View Post

Killzone... you ask and you shall recieve:

Some random stuff from around the web.

"Will the single player campaign have a legitimate storyline with a plot, or will it be a series of bot matches?

Jeff Morris We feel the single player is a huge improvement over the ladders we've had in UT products previously. You are definitely blasting your way through a storyline of revenge, leading your team of distinct personalities across the galaxy. It still feels like UT though, so there's respawning, pickups, etc.

Speaking of bots, how has bot AI improved since UT 2004?

Jeff Morris - We're fortunate in that we didn't have to reinvent the wheel when it came to our AI. Rather than having to spend time on getting them to do the basics like shooting and moving, we spent it on making them play more like human beings play. In ut2004 for instance, once a bot calculated that it was going to miss, it would randomly shoot around the player. Now a human when he misses a target because it dodges away, they'll shoot where the player was heading, not some random direction.

Those details are where we're spending the most of our AI development."

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"In building the single-player game, the developers used a process which embodies this approach: taking favorite parts of UT and using them to mold something new. UT3 revolves around the new Warfare mode which draws on the best parts of the Assault and Onslaught modes in prior UTs. As a quick refresher, Assault appeared in the first Unreal Tournament. It served up set piece battles where one team defended a base against an assault by the other team, which needed to break in and accomplish simple goals like destroying computer stations. In later versions, the mode became more refined but the basics remained the same. Onslaught debuted in UT2K4, and quickly became the game's defining mode. Teams faced off on large maps where the goal was to destroy the reactor located within the enemy base. The catch was that to get there, you had to seize control of power nodes that linked you to the reactor core before you could damage it.

With a little creative license you can imagine how the new single-player combines these elements into a more cohesive whole. Instead of seemingly random snapshots of conflict within the universe, the modes now build one on another, with a story progression. That includes using cinematic-style cut-scenes between levels to advance the plot. To help bridge the potential disconnect with the action that could cause, branching points that hinge on your actions will offer multiple potential routes through the campaign. The intent is to help create the sense that what you do actually matters, and you're not just completing the next marker to tick off as you chug through the levels.

Your character also now takes on more of a set personality, and your team consists of the same three guys, who you build relationships with, instead of choosing free agents to fill out the positions like the general manager of a football team. Beyond that, we don't know much, to some degree because not all the details have been locked down. For instance, plenty remains to be determined about exactly whom you play as. We know that he's part of a military force for the mining clan on the planet Taryd, and that an invasion by the Necris (another alien race in the Unreal universe) has disrupted the corporations who are vying for the natural resources (along with the very Tournament itself).

Beyond that, though, the rest is conjecture. What we can imagine is a combination of large outdoor maps, akin to the old Onslaught mode, that in turn lead to more intimate maps more along the lines of Assault games. And, certainly, nothing says they have to keep lines between the two. There's every reason to expect that mission objectives could span both wide-open environments and tight corridors.

Even with such grand sounding plans, all talk about the game consistently comes back to making it more true to core UT ideals. All these new levels for the campaign will be playable in multiplayer. And, along with the usual competitive game types, you'll be able to play the campaign in co-op with three others filling out the team. That four man team size also gives some sense of the more personal in-your-face combat the devs aim to achieve this time around. However you play it, though, when you're in the heat of battle, the ultimate goal for Unreal Tournament 3 is that you won't be aware of whether you're online or off -- just kill or be killed. "



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